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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // Sample quartic { file
- // by Alexander Enzmann
-
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- // a cubic { shape {, like a cube with smoothed edges in appearance
- object {
- quartic {
- < 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- 1.0 0.0 0.0 0.0 -1000.0 >
- rotate <20.0 40.0 30.0>
- }
- texture {
- color Red
- phong 1.0
- phong_size 10
- ambient 0.2
- diffuse 0.8
- }
- rotate <-45 0 0>
- translate <0 0 20>
- color Red
- }
-
- // Put down checkered floor
- /*
- object
- plane <0.0 1.0 0.0> -20.0 end_plane
- texture
- checker colour NavyBlue colour MidnightBlue
- scale < 20.0 20.0 20.0 >
- ambient 0.8
- diffuse 0.2
- end_texture
- end_object
- */
- camera {
- location <0.0 2.0 -10.0>
- look_at <0.0 0.0 0.0>
- up <0.0 1.0 0.0>
- right <1.33 0.0 0.0>
- }
-
- object {
- light_source { <50 100 0>
- colour White
- }
- }
-
- object {
- light_source { <-200 30 -300>
- colour White
- }
- }
-